My Portfolio

Gameplay Systems Programmer

Student of DigiPen Institute of Technology,
BS Computer Science and Game Design

My technical skill set spans across C/C++, C#, Unity, Unreal Engine, FMOD Core, and various other frameworks and tools integral to game development.
I'm passionate about creating immersive experiences and have actively contributed to multiple student projects, focusing on audio implementation, collision mechanics, and core gameplay features.

September 2024 - March 2025

Barton

3D Puzzle game using generative AI dialogue.

September 2024 - April 2024

Delta Time

2.5D action-flight game from custom game engine.

June 2024 - July 2024

Hide and Seek

NPC AI behavior (A* with occupancy map) with custom engine provided by professor.